EAGLE
Softwares used #
I wanted to experiment with non-humanoid animation, a moving object. I have been fascinated by the racing drones, which can reach hundreds of kilometers within few seconds.
References #
Process #
Initial sketches for the project. Includes initial ideas and a simple storyboard.
Modelling screenshot #1
Logo created for the drone. Created with Photoshop.
Modelling screenshot #2
I really wanted to emphasize on the speed of the drone, which I represented through rough camera movements, and snappy yet unstable motions which was implemented through addition of noise in the animation graph.
Buildings were created with geometry nodes in Blender. It was able to provide quick city generation. However, it lacked customization, making it difficult for buildings to stand out. I was able to mitigate most of this issue through placements of lights.
Final Products #
Several still renders were created in order to showcase the design of the drone. It was also an opportunity for me to explore lighting and composition.
Front ViewDynamic AngleUnderside Angle